When I first started playing Final Fantasy: Brave Exvius, I was shocked by the striking similarities it had with Brave Frontier. Turns out that BF and FF:BE are both run by the same two companies, Gumi and Alim. Certain mechanics in gameplay are stylistically similar, and especially the menus had almost identical feels. One particular category of quests, in the Vortex Gate, has the same name in both games, even with the exact same symbol. The music, however, is drastically different.
In today’s article, we will be talking about a popular favorite category of game music: boss battle themes!! So far, in the first two articles comparing the music of Brave Frontier and Final Fantasy: Brave Exvius, each pair of tracks have been fairly similar, almost interchangeably so. The boss battle themes, however, while both still very epic and intense, are quite different.
Today’s article will focus on the Overworld music, where you select in which world you’d like to embark on your next adventure. These map selection themes in both games, Brave Frontier and Final Fantasy: Brave Exvius, are quite similar. Let’s go through three different categories in which they can be easily compared and contrasted: tonality + meter, structure, and instrumentation.
“Summoner” vs. “Moment of Recall” (Main Menu Themes)
The main menu music to a game could be considered a flagship piece of sorts, and in games like Brave Frontier (BF) and Final Fantasy: Brave Exvius (FF:BE) even more so, with so many playable options within these menus. Whether you’re checking your daily tasks, fusing or evolving units, or using precious in-game currency in hopes of summoning that newly released unit, this main menu music accompanies all of those endeavors, and in turn sets the tone for the entire game.
Games currently playing: Brave Frontier, Final Fantasy: Brave Exvius, Kingdom Hearts Union Cross, Pokémon Alpha Sapphire
Two of my favorite mobile games, Brave Frontier and Final Fantasy: Brave Exvius, both announced last week that they’re doing another special collaboration! They had this cross-over last year, and I’m happy that they’re bringing it back, with new additions in both games (new units, and new evolutions, woo hoo!).
Today is the last article of my Single-Track Analysis: Kingdom Hearts Union Cross series! I will continue to do Single-Track Analysis articles in the future—which will focus exclusively on mobile game music—but not quite as often as one article a day ;P
When the new, huge update was made, and the official switch from Kingdom Hearts Unchained X to Kingdom Hearts Union Cross, I knew I wanted to end this 30-day series with an article about the new “Dearly Beloved”. I initially thought I would write about picardy third—which is still an interesting concept that I might tackle later—but I thought as the last article of the series, I would write about something a little more poignant.
In the penultimate STA: KHUx article, we are going to be talking about the theme of one of the Kingdom Hearts series most interesting and tragic characters. While I don’t know exactly what happens with Roxas, as I have not yet finished KHII or 358/2 Days, I do know that Roxas is a character you get to know and love, which makes it all that much more heart-breaking when you have to say good-bye to him, whenever that is. Again, I haven’t played all the games through yet so I don’t know exactly what happens… All I know is that it is very sad…!